00:00
00:00
View Profile Archaos

17 Game Reviews

1 w/ Responses

Unique but buggy and sterile

This game has a lot of bugs. In the first level, I stayed at the rightmost part of the screen and got shot up into the air by an appearing block. Then I was able to run on the sky for a long time until I jumped and fell back down.

On the circular level, if I positioned myself in a certain place, the spikes NEVER appeared under me.

On the boss, I lost my last life when I was hit by a seismic wave thing that was at least 15-20 pixels away from me. Nice. I love losing because a game programmer can't do hit collision well.

And, all that was on ONE PLAY-THROUGH.

Aside from that though, there are some really interesting ideas being poorly presented here. I think making a sequel and actually spending some time on polish would be a good idea, so you can show people how your ideas look when not hampered by bugs and an overly-minimalist design.

Way to ruin a game

You ruined this game with the retarded five lives crap. Why even have lives?? How antiquated. Don't you realize that more people would play it and rate it higher and BEAT it if you just did away with lives? Having to restart a level is PLENTY punishment for dying. This game went from being very enjoyable to being a frustrating waste of my time. This is the internet. This is newgrounds. Out of all the stuff people could be doing, do you really think they're going to bother replaying a moderately entertaining flash game a dozen times just to beat it? I bet 99 percent of the people that have played your game haven't beaten it.

Good but way way way too easy.

2 STEP SOLUTION:

All you need to do is turn off everything in the symptoms group and turn on everything in the transmission group. Then once the world is infected which takes very little time, you can turn the symptoms back on to kill everyone. THAT'S IT.

I really liked this game until i discovered this. When you make the sequel, please make sure to add other gameplay mechanics to counter this incredibly easy loophole such as other obstacles to infection or making turning options off a lot more expensive.

Seriously flawed

Before I get to your game's game-breaking flaws, i'd like to respond to your request that a previous reviewer tell you how your game is "unoriginal." Several games already use the draw-ground mechanic. One is a game you made, and the other is kirby: canvas curse. Therefore, this game is indeed unoriginal.

Now to the game-breaking flaws, and I sincerely hope you read this part. If you draw really fast, you can almost fill the screen with scribbles. The magic sand bar or whatever it is, doesn't take drawing speed into account. This makes the game way too easy to the point of boredom. I never run out of sand and I never have to use platforms.

Kenney responds:

Some people thought Jack Russell was gay and too cute, so I made a more manly game. Oh and you can't compare Flash games and games like Kirby's: Canvas Curve.

Hardly a game

I've never seen such an advanced flash engine powering such a lack of actual gameplay. You didn't need physics or randomly generated ground. the entire game consists of holding right and maybe hitting boost if you're bored. This also reminds me of an old game called dirtbike which is most likely where you got your inspiration from, considering dirtbike is identical to this save for two ways: 1 the vehicle is a dirtbike. 2, dirtbike is a fully fleshed out, very fun game. In dirtbike you can adjust your angle mid-air with the arrow keys, to get a better landing. In this game it doesn't matter what angle you hit at because your tires always pop underneath you. I am hoping version two impliments that change to add a real need for skill in playing. Make sure (if you make a second version) to add some built in tracks, and have both built in tracks and randomly generated ones loop a couple of laps so people can learn them and figure out the best way to run them the most quickly.

Amazing graphics/So-so gameplay

Suggestions for sequel:

If you've played the game Flashback, you should know what to add to the sequel, e.g. rolling while crouched, being able to turn left and right while crouched and QUICKER ANIMATIONS. The biggest problem I had with this game, except the lack of length or variety, was how slowly it took to do everything, especially duck or turn, which should be the quickest things, since dodging gunfire and killing guys behind you are pretty much the most important gameplay elements here.

Great game but...

I've been playing it off and on in anticipation of the console game being released and it has been sporadically refusing to load. I think it might be the new preloader that's been added. Anyway, fix it. And send me Alien Hominid for the ps2 already.

Brilliant

This is an amazing piece of game design. It was never too slow or boring. I was never lost for more than a couple seconds. I loved it. With better graphics and a story you could sell these games. I would certainly buy a copy. Heck you could probably sell them now.

hmm

If you're going to do something as overdone as pacman try to make sure the gameplay doesnt suck. Pokeman or whatever got stuck on pretty much every corner i turned.

"or walk away. From my heart" ...

This is melodramatic pretentious nonsense. Fancy text effects over some of the worst art I've ever seen on NG. seriously I couldn't even tell what half the pictures were. Learn to use punctuation and how to spell. "This type f shit dones't hapen to me" I sincerely hope you are eleven or younger. At least that could explain this garbage

A simple something said one day, a slip of tongue while mind's away. Of planning death, the next makes nine. Shocked eyes stare from the checkout line. --Archaos

Age 42, Male

Student

CO

Joined on 10/10/01

Level:
6
Exp Points:
380 / 400
Exp Rank:
> 100,000
Vote Power:
4.78 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
5
Saves:
1
B/P Bonus:
0%
Whistle:
Normal
Trophies:
1
Medals:
37